Project Slashafras

Come on the journey as I create Project Slashafras!


Halo Infinite Observer

Halo Infinite multiplayer came out a few weeks ago and has had some amazing tournaments take place. The Observer view had poor visibility when it came to stats and score. I discuss ways to improve those issues in this case study.


UX Design Certificate by Google

Over the last few months, I have been taking the UX Design course by Google and have been working my way towards becoming a better designer overall.


The Floor is Lava

The Floor is Lava is a 2D platformer featuring a fluid player controller and camera system all built in Unity during my free time while finishing school.


The Day the Sun Went Out

The Day the Sun Went Out is a tough-as-nails 2D platformer featuring precision based movement, enemies, and several different level mechanics, all built in Unity over four months.


My Prototype Adventure

Developed over 6 weeks, My Prototype Adventure is a top-down adventure style game with a focus on combat arenas. I discuss the process I use to create prototypes, the designs that I implemented within the project, and the problems I ran into during development.